8 #include "Engine/GameInstance.h" static int32 GetPIEIdFromGameInstance(UGameInstance *gameInstance)
Get the Play In Editor instance Id from the Game Instance object.
Definition: PIEHelper.cpp:10
static int32 GetPIEIdFromWorldContextObject(const UObject *worldContextObject)
Get the Play In Editor instance Id from a world context object.
Definition: PIEHelper.cpp:18
Class containing various utility functions for managing PIE (Play In Editor) instances.
Definition: PIEHelper.h:13