Strix Unreal SDK
UELogHandler.h
1 /*
2  * Copyright 2019 Soft Gear Co., Ltd. All Rights Reserved.
3  *
4  * See https://strixengine.com/en/terms-of-use/ for full license details.
5  */
6 #pragma once
7 
8 #include "CoreMinimal.h"
9 
10 #include <strix/net/logging/LogHandler.h>
11 
12 DECLARE_LOG_CATEGORY_EXTERN(LogStrix, Log, All);
13 
14 namespace strix { namespace net { namespace logging {
15 
19 class UELogHandler : public LogHandler
20 {
21 public:
22  UELogHandler();
23  virtual ~UELogHandler();
24 
29  virtual void Write(int level, const std::string &message);
30 };
31 
32 } } }
Unreal Engine implementation of the Strix Log Handler.
Definition: UELogHandler.h:19
virtual void Write(int level, const std::string &message)
Write the message to the log.
Definition: UELogHandler.cpp:24