8 #include "CoreMinimal.h" 10 #include <strix/net/logging/LogHandler.h> 12 DECLARE_LOG_CATEGORY_EXTERN(LogStrix, Log, All);
14 namespace strix {
namespace net {
namespace logging {
29 virtual void Write(
int level,
const std::string &message);
Unreal Engine implementation of the Strix Log Handler.
Definition: UELogHandler.h:19
virtual void Write(int level, const std::string &message)
Write the message to the log.
Definition: UELogHandler.cpp:24