Strix SDK 1.3.1 Release Notification

Thank you for your continued use of the Strix Cloud!
The Strix SDK Version 1.3.1 has been released.
You can read all about these fixes in the release notes below.

■About the Update

Strix Unity SDK 1.3.1

  • Fixed a bug that was causing the roomSessionClosed event not to be called when using StrixNetwork.instance.Destroy
  • Fixed a bug that would cause a NullReferenceException when continuously calling functions that perform communication connection processes such as StrixNetwork.CreateRoom function and JoinRoom function

Strix Unreal SDK 1.3.1

  • Fixed build issues with the Unreal Engine 4.24.3
  • Fixed a bug where replicate settings in Game.ini may be overwritten when running a package

If you haven’t already created a Strix Cloud account yet, click here to create one.


The Latest Version of the Strix Documentation Available Now

Thank you for your continued use of the Strix Cloud.

The Strix SDK documentation in now available for viewing from https://www/strixengine.com. This is the latest version of the Strix SDK documentation and includes user guides and API references for both the Unity and Unreal SDKs.

To check out the Strix SDK documentation, click here.


Strix SDK 1.3.0 Release Notification

Thank you for your continued use of the Strix Cloud!
We will be releasing the Strix Unity SDK 1.3.0 and the Strix Unreal SDK 1.3.0 on the following date.

■Date

Tuesday, May 26th, 2020

■About the Update

Take a look at what’s new for the Strix SDK 1.3.0 below.

  • Strix Unity SDK 1.3.0

【Improvements】

  • Strix now supports Unity 2019.3.
  • Reduced the load of garbage collection.

【Fixes】

  • Fixes made to the movement synchronization class StrixMovementSynchronizer
    • Added a “Teleport” function that instantly synchronizes movement to specified coordinates.
    • Made it so that changes made to parameters while in play mode reflect their changes.
    • Improved synchronization quality at lower frame rates.
  • Fixes made to the vehicle movement synchronization class StrixVehicleMovementSynchronizer
    • Fixed a bug that made the initial position be out of sync.
    • Fixed a bug that would increase the CPU load when the network signal was bad.

 

  • Strix Unreal SDK 1.3.0

【Improvements】

  • Added functions that get the network ID from an Actor, and that get the Actor from a network ID.
  • Added a mechanism that gets the ID of a player that called an RPC.
    The ID can be obtained by adding a variable of the name “context” of the type FSTrixRpcContext to the argument of an RPC function.

【Changes】

  • Changed the reception timing of signals to be the same timing as the signals in UE4.
  • Changed the location of the StrixReplicatorComponent’s TypeID setting to Config/DefaultGame.ini.

【Fixes】

  • Fixed a bug that wouldn’t allow old values to be overwritten in Set Property.
  • Fixed a bug that would sometimes not synchronize properly when starting up a game with multiple players in the play-in editor.
  • Fixed the removal process for the RoomChangeOwnerNotifiedHandler in NotificationListener.

If you haven’t already created a Strix Cloud account yet, click here to create one.


May 12th, 2020 Strix Cloud Update Notification

Thank you for your continued use of the Strix Cloud!
We will be updating the Strix Cloud during the following date and time.

■Date and Time
Wednesday, May 13th from 12 to 1 p.m. JST.

■About the Update
・System maintenance
・Security update

You will be able to use the Strix Cloud during this update.
We apologize for the late announcement, and appreciate your understanding.


Notice of System Failure of the Contact Form [Postscript]

Today, it has come to our attention that the following problem has occurred on this site.

Date of Occurrence: September 25th, 2019

Failure Details: We have not received information submitted through the “Contact Us” form.

Due to the above circumstance, all links to the “Contact Us” form on this website have been modified to take customers to the “Contact Us” form on the Soft Gear Co., Ltd. corporate site.
Because we may not have received inquiries from this site from the date of failure, if you have not received a response concerning the content of your inquiry, we ask that you contact us again through the “Contact Us” form on our corporate site.

We deeply apologize for any inconvenience this may have caused.

[December 5 postscript]
The response is complete and you can contact us using the form on the site.


The Strix Cloud Newsletter Has Been Released

Thank you for your continued use of the Strix Cloud.

From today, we began sending out our new newsletter, “The Strix Cloud Newsletter”.
The first newsletter provides information about recent Strix Cloud updates, events we participated in, and videos that we have released. We will continue to release new information pertaining to the Strix Cloud in our up-and-coming newsletters.

The Strix Cloud Newsletter will be sent to the emails of those who are currently using the Strix Cloud, so if you would like to receive The Strix Cloud Newsletter, please sign up for a Strix Cloud account using the link below.

https://www.strixcloud.net/


CEDEC+KYUSHU 2019 Booth Information

We will be participating at CEDEC+KYUSHU 2019 held at Kyushu Sangyo University on Saturday, November 23rd, 2019.

■Booth Details
We will be demonstrating the Strix Cloud’s capability to make a large number of simultaneous connections using our demo “1,000 Warriors Hunt Down a Colossal Monster!”.
This demo was created using the online game development server solution Strix Cloud and the Unreal Engine.

In addition to the services and functions provided by the Strix Cloud, we will also introduce the technological background that supports the performance of the Strix Cloud.
Come on by to see us!

■Event Details
CEDEC+KYUSHU 2019
Date and Time: Saturday, November 23rd, 2019 from 9:45 to 18:30
Location: Kyushu Sangyo University Building No. 1 (Fukuoka City)
*Our booth is located at section No. 17
http://cedec-kyushu.jp/2019/


Notice of Strix Cloud system failure

Thank you for using Strix Cloud.
The following failures occurred today.
Currently, we have recovered and confirmed that it is operating normally.
We apologize for any inconvenience caused to our customers.

Date of Occurrence: November 21, 2019, 20:15 – November 21, 2019, 23:00

Failure details: The application list was not displayed on the dashboard page.


Strix Cloud Demonstration Video Has Been Released

This demonstration shows an online game that has been developed using the Strix Cloud, and showcases the Strix Cloud’s performance by showing that it can process a large number of simultaneous connections and messages at high speeds.

Video title: Large-Scale Online Gaming with the Strix Cloud | 1,000 Warriors Hunt Down a Colossal Monster!

Please enjoy the video!


The CEDEC 2019 Session Video Has Been Released

We have released a video of our CEDEC 2019 session held at Pacifico Yokohama from Wednesday, September 4th to Friday, September 6th.

We have also made our presentation materials available on CEDiL.
https://cedil.cesa.or.jp/cedil_sessions/view/2129

■Session Title “1,000 Warriors Hunt Down a Colossal Monster!” Let’s Make a Raid Battle in Real-Time Communications Using the Strix Cloud Server Solution and the Unreal Engine!

■Session Details What are the strengths of the Strix Cloud amongst other various multiplayer server solutions?

In this session, we will be playing the real-time communications raid battle “1,000 Warriors Hunt Down a Colossal Monster!” developed with the Strix Cloud and talk about the Strix Cloud’s technological background and how it realizes large-scale online games.

In addition, we will show you how to create a raid battle using the Strix Cloud and Unreal Engine and introduce the strengths that make it easy to create large-scale online games using the Strix Cloud.

Please enjoy!