Thank you for your continued use of the Strix Cloud!
We will be releasing the Strix Unity SDK 1.3.0 and the Strix Unreal SDK 1.3.0 on the following date.

■Date

Tuesday, May 26th, 2020

■About the Update

Take a look at what’s new for the Strix SDK 1.3.0 below.

  • Strix Unity SDK 1.3.0

【Improvements】

  • Strix now supports Unity 2019.3.
  • Reduced the load of garbage collection.

【Fixes】

  • Fixes made to the movement synchronization class StrixMovementSynchronizer
    • Added a “Teleport” function that instantly synchronizes movement to specified coordinates.
    • Made it so that changes made to parameters while in play mode reflect their changes.
    • Improved synchronization quality at lower frame rates.
  • Fixes made to the vehicle movement synchronization class StrixVehicleMovementSynchronizer
    • Fixed a bug that made the initial position be out of sync.
    • Fixed a bug that would increase the CPU load when the network signal was bad.

 

  • Strix Unreal SDK 1.3.0

【Improvements】

  • Added functions that get the network ID from an Actor, and that get the Actor from a network ID.
  • Added a mechanism that gets the ID of a player that called an RPC.
    The ID can be obtained by adding a variable of the name “context” of the type FSTrixRpcContext to the argument of an RPC function.

【Changes】

  • Changed the reception timing of signals to be the same timing as the signals in UE4.
  • Changed the location of the StrixReplicatorComponent’s TypeID setting to Config/DefaultGame.ini.

【Fixes】

  • Fixed a bug that wouldn’t allow old values to be overwritten in Set Property.
  • Fixed a bug that would sometimes not synchronize properly when starting up a game with multiple players in the play-in editor.
  • Fixed the removal process for the RoomChangeOwnerNotifiedHandler in NotificationListener.

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