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Strix Unreal SDK Strix Unreal SDK

There's no C++ programming or scripting required!
Develop an online game intuitively using only Blueprints.
There's no need to worry about the networking required for developing an online game.
*The Strix Unreal SDK can be used with both Strix Cloud and STRIX ENGINE

About

What is the Strix Unreal SDK?

Create an online game using Blueprints!
Using Blueprints, you will be able to handle all of the synchronization
functionality necessary for developing your online game.
Develop your online game visually by doing things such as connecting to servers,
synchronizing actors, matchmaking, etc. all within Blueprints.

unreal SDK
Platforms
platform platform

Features

The Strix Unreal SDK's
main features

FEATURE
01

マッチメイキング MATCHMAKING

  • PLAYER1
  • PLAYER2

The Strix Unreal SDK provides a highly expandable and flexible matchmaking feature.
It includes an API for creating and matching rooms under your preferred conditions.
In the video above, you will be able to see how Strix's matchmaking feature allows two players to easily launch and connect to a room server to start a multiplayer game.

FEATURE
02

レプリカ REPLICA

  • PLAYER1
  • PLAYER2

Unreal Actors can be synchronized by attaching the Strix Replicator component from the Strix Unreal SDK to them.
In Strix, Actors that can be synchronized are called 'Replicas'. By adding the different Strix Unreal SDK components to them, you will be able to synchronize an Actor's position, animation, and physical behavior.
Synchronization parameters can be set from the Details Panel.
In the video above, you can see how characters with the Strix Replicator and Strix Movement Synchronizer components attached to them smoothly synchronize the characters' movement.

FEATURE
03

カスタム同期 RPCRemote Procedure Call

  • PLAYER1
  • PLAYER2

In addition to the Replica feature, the Strix Unreal SDK also contains a function called custom synchronization that enables variable synchronization and RPCs (remote procedure calls).
It can be used for scripts that perform input processing and when you want to perform more detailed synchronization processing.
In the video above, you can see variable synchronization and RPCs at work when a character's health is lowered when they are hit by the other character's bullet.

Start Up

How to get started using the Strix Unreal SDK

  • Set up an account and log in
    from the Strix Cloud Dashboard

  • You can launch a server
    from the Strix Cloud Dashboard.

  • Download the Strix Unreal SDK
    from the dashboard and
    start developing online games today

See the documentation page for details on how to develop with Strix