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StrixNetworkJoinRoom Method (RoomJoinArgs, RoomJoinEventHandler, FailureEventHandler, RequestConfig)

Joins a match room.

Namespace:  SoftGear.Strix.Unity.Runtime
Assembly:  StrixUnityRuntime (in StrixUnityRuntime.dll) Version: 1.5.0
Syntax
C#
public void JoinRoom(
	RoomJoinArgs args,
	RoomJoinEventHandler handler,
	FailureEventHandler failureHandler,
	RequestConfig config = null
)

Parameters

args
Type: SoftGear.Strix.Unity.RuntimeRoomJoinArgs
Arguments needed to join the room such as server address and room ID. See RoomJoinArgs for more information.
handler
Type: SoftGear.Strix.Unity.Runtime.EventRoomJoinEventHandler
This callback is invoked when joining the room has completed successfully.
failureHandler
Type: SoftGear.Strix.Unity.Runtime.EventFailureEventHandler
This callback is invoked in case of a failure.
config (Optional)
Type: SoftGear.Strix.Client.Core.RequestRequestConfig
If not null, used to configure the request timeout. Default timeout is 30 seconds. See RequestConfig for more details.
Remarks
In order to join the room, you need to pass a RoomJoinArgs class with the needed arguments. Usually, you can get the data for the RoomJoinArgs from SearchRoom results.

Possible exception types in FailureEventArgs's cause:
ErrorCodeException Strix error which can be further separated by an error code:
ConnectionErrorFailed to send the request because of a connection error.
RequestTimeoutServer did not respond within the specified timeout interval.
NoSuchPropertyCould not find one of the properties to set.
RoomNotFoundCould not find the room with the given roomId.
AlreadyInRoomYou are already joined to the room you're trying to join.
RoomFullOfMembersThe room you're trying to join has no room for new members.
WrongRoomPasswordThe room you're trying to join is password-protected and either you didn't provide any password or it didn't match.
RoomNotJoinableCannot join the room because its owner has made it non-joinable.
LockTimeout
InvalidCredentialsType Credentials type does not match the server authentication configuration. This can happen if, for example, the server is configured to authenticate by password instead of application ID. On Strix Cloud this error should never occur since currently it always uses application ID authentication.
InternalError Internal server error. This can be caused by a bug or some other problem on the server and should be reported to the developers.
UnsupportedLibraryVersion Current client library is not supported by the server. This can happen if the client version is too old. To fix this error, update the Strix SDK to the latest version.
InvalidApplicationIdToken Application ID token provided via applicationId does not match the one on the server. Check if the application ID is the same as the one listed on Information tab of the Dashboard on the Strix Cloud web page.
SocketExceptionAn error occurred when attempting to access the socket.
WebException There has been an error when connecting to the authentication server.
It's either an HTTP error such as 404/Not Found, or a network error like failure to resolve a DNS entry, a socket error, etc.
ArgumentException When using an authentication server this error can happen if the server returns an invalid authorization token.
It could be an invalid UTF-8 string or an invalid JSON.
Exception This can happen if the address for the given host couldn't be resolved when establishing socket connection.
Examples
In this example we first connect to a master server to be able to perform a search on it. After that we start searching for joinable match rooms (match rooms that have enough room for a new member). We sort the rooms by member count in ascending order so that the first room in the resulting list will be the least crowded. Then, if anything is found, we select the first room and try to join it.

Note: In order for this example to work, you need to have an active room registered on the master server, but since rooms are destroyed if there are no members left, you would need at least two clients. You can create a match room from another game instance using CreateRoom and then run this example. Otherwise, the search will fail with no available rooms.
Also, be sure to change the placeholder values of applicationId and host to the real ones that can be found on the Strix Cloud application information tab.
using SoftGear.Strix.Client.Core.Model.Manager.Filter;
using SoftGear.Strix.Unity.Runtime;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

public class StrixJoinRoomExample : MonoBehaviour
{
    void Start()
    {
        var strixNetwork = StrixNetwork.instance;

        strixNetwork.applicationId = "00000000-0000-0000-0000-000000000000";
        strixNetwork.ConnectMasterServer(
            host: "0123456789abcdef01234567.game.strixcloud.net",
            connectEventHandler: _ => {
                Debug.Log("Connection established.");

                strixNetwork.SearchJoinableRoom(
                    condition: null,
                    order: new Order("memberCount", OrderType.Ascending),
                    limit: 10,
                    offset: 0,
                    handler: searchResults => {
                        var foundRooms = searchResults.roomInfoCollection;
                        Debug.Log(foundRooms.Count + " rooms found.");

                        if (foundRooms.Count == 0) {
                            Debug.LogError("No joinable rooms found.");
                            return;
                        }

                        var roomInfo = foundRooms.First();

                        strixNetwork.JoinRoom(
                            args: new RoomJoinArgs {
                                host = roomInfo.host,
                                port = roomInfo.port,
                                protocol = roomInfo.protocol,
                                roomId = roomInfo.roomId,
                                memberProperties = new RoomMemberProperties {
                                    name = "My Player Name",
                                    properties = new Dictionary<string, object> {
                                        { "hairColor", "green" }
                                    }
                                }
                            },                            
                            handler: __ => Debug.Log("Room joined."),
                            failureHandler: joinError => Debug.LogError("Join failed. Reason: " + joinError.cause)
                        );
                    },
                    failureHandler: searchError => Debug.LogError("Search failed. Reason: " + searchError.cause)
                );
            },
            errorEventHandler: connectError => Debug.LogError("Connection failed. Reason: " + connectError.cause)
        );
    }
}
See Also