The StrixNetwork type exposes the following members.
Application unique identifier. This value should be set before connecting to the master server. You can find it on the Information tab of the Dashboard on the Strix Cloud web page.
Authorization access token. If not null or empty, used to authorize this client when connecting to the match room server.
To use it you should also provide a valid authorization server URL to JoinRoom(RoomJoinArgs, RoomJoinEventHandler, FailureEventHandler, RequestConfig) through RoomJoinArgs.
Determines if game objects should be automatically created from replicas when joined to a match room.
StrixNetwork object singleton reference.
if StrixNetwork instance is initialized; otherwise.
if you are the owner of the currently joined room (if any); otherwise.
Master server session.
Information about the room you are currently a member of.
A list of all members in the current match room.
Room server session.
Information about your own match room member.
A list of all members in the current match room sorted by primary key.