The Strix Unreal SDK version 1.5.0 has been released.
There are several changes and fixes included in this update.
You can read all about it from the release notes below.
・Added support for packing projects for Android from UE 4.25 and up.
・Added a function called GetSynchronizedTime which gets the time synchronized with your server.
・Fixed a bug where the value saved in RoomProperty wasn’t acquired properly.
・Fixed a bug where values were not saved properly when using Japanese in BluePrints.
・Fixed a bug where actors with a StrixReplicator attached to them weren’t replicating properly.
・Fixed a bug where were certain types could not be used with RPCs.
・Fixed a bug where game our crash when entering a room on iOS.
・Improved the stability when connecting to the network.