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Strix Cloud

Easily set up a cloud server
for your online games or metaverse

Try for free

About

A SaaS product that can set up a server for online games with the click of a button on your web browser

  • About image 01
    The Issues With Server Development
    You want to create an online game, but you're on a tight schedule and budget. You also don't have the knowledge or experience with creating a server and you cannot find a server solution that does what you need it to do...
  • About image 02
    With Strix Cloud, you can easily set up a fast, high-performing server using STRIX with just the click of a button from your web browser.
    Strix Cloud logo
  • The Issues With Server Development
    You want to create an online game, but you're on a tight schedule and budget. You also don't have the knowledge or experience with creating a server and you cannot find a server solution that does what you need it to do...
    About image sp
    With Strix Cloud, you can easily set up a fast, high-performing server using STRIX with just the click of a button from your web browser.

Features

FEATURE
01
Develop Faster and at an Affordable Price
Strix Cloud requires no server programming and greatly reduces development costs
  • Set up a server with just a click
    You can set up a server in just a click on a web browser
    and will be able to use it as an online game server in no time
  • High-Speed and Large-Volume Message Processing
    Maintains high performance even with large-scale multiplayer synchronous connections
    and supports online games with high real-time performance.
    Supported Protocol: TCP
    Supported Engines: Unity, Unreal Engine
  • SDK Plugins
    Provides necessary client functions as a plugin
    Can be connected to a server by simply adding components
  • Web Console
    You'll have real-time monitoring of information required for KPI analysis and server charges.

Supports a Wide Range of Platforms

Windows Logo
MacOS Logo
Linux Logo
iOS Logo
Android Logo
Nintendo Switch Logo
Xbox One Logo
Xbox Series X and Xbox Series S Logo
*Currently, only WebGL projects built in Unity are supported.
FEATURE
02
Easily Create a Wide Variety of Online Content!
  • Add multiplayer functionality
    Create online turn-based RPGs, MMORPGs, etc.
    by adding multiplayer functionality
  • FPS and TPS action games
    Create real-time high action online games
    such as first and third-person shooters
  • Mobile games
    Create mobile games with online elements
  • Create a metaverse or game in VR or AR
Projects
THE PEGASUS DREAM TOUR
THE PEGASUS DREAM TOUR

THE PEGASUS DREAM TOUR

Genre
Massive Avatar RPG
Platforms
iOS/Android
Publisher
JP GAMES, Inc.
Developer
JP GAMES, Inc.
Powered by
Strix Cloud
FEATURE
03
A Server Solution That Balances Quality and Cost Performance
Strix Cloud is made up of multiple paid plans based on server performance. You'll be able to select the plan that best suits your game whether it's a large-scale online FPS game that has a large amount of network connections or a turn-based card battle game that has only a small number of players.

Strix Cloud also has a plan that can be used for free called Type 0.

For large-scale online game development, we recommend using STRIX ENGINE

Pricing Plans

Strix Cloud's monthly price is calculated from Instance Usage Fees, Instance Management Fees and the Data Overage Fees.

Payments are required to paid by credit card. If you cannot pay by credit card for unavoidable reasons, please contact us.

Instance Type

Instance performance differs for each type. Choose the instance type that best suits your game.

                           
TYPE 0 TYPE 1 TYPE 2 TYPE 3 TYPE 4
Performance Low Low Medium High Highest
Maximum Number of Instances 1 No limit
Maximum Amount of CCUs(Concurrent Users) 100 No limit
*If the amount of data transferred exceeds an instance's performance, message delay, etc. may occur. For an estimation of the number of messages per second and CCU for each instance type, please watch the Pricing Plan Simulation video.
Instance Usage Fee

Each type's pricing varies.

TYPE 0 TYPE 1 TYPE 2 TYPE 3 TYPE 4
Monthly Fee (1 instance) Free ¥14,800/month ¥24,800/month ¥49,800/month ¥119,800/month

Pricing Breakdown (Instance Usage Fees Are Calculated With the Following Rates per Instance.)

Instance
Usage Fee
Free ¥13,800/month ¥23,800/month ¥48,800/month ¥118,800/month
Instance
Management Fee
Free ¥1,000/month
TYPE 0
  • ・Only 1 instance can be created per account.
  • ・Up to 100 players (100 CCU) can connect simultaneously.
  • ・In order to use TYPE 0, an account is required.
  • *If the amount of data transferred exceeds 60GB in a month, overage fees will be applied.
  • *The TYPE 0 instance of an account that has not been logged in for 1 month or more will
    be suspended.
TYPE 1 ~ TYPE 4
  • ・The prices listed above are for 1 instance.
  • ・If multiple instances are used, you will be charged for each additional instance used.
  • ・Each instance will have an instance management fee applied to it.
  • *If the amount of data transferred exceeds 60GB in a month, overage fees will be applied.
Data Overage Fee
Data
Overage
Fees
Up to 60GB of data
free each month

If you exceed 60GB, the following excess charges will be incurred depending on your region.

Tokyo, Korea, Singapore, Australia: ¥24/GB
America, Frankfurt, Ireland, Paris: ¥19/GB

  • *Please note that you will be charged an overage fee for exceeding transfer rates even for Type 0 servers.
  • ・If the monthly transfer data exceeds 60GB, the account with a credit card registered will be charged the excess fee.
  • ・In the case the overage fee is not paid, the instance will automatically stopped and you will not be able to start it. The instance can be restarted once a credit card is registered.
  • ・You can check the amount of transfer data used in an instance by looking at the Internal/External Bandwidth under the Usage tab on the web console after you start using our service.
top animation after text 01
Payment Simulation
Video

Watch the payment simulation video to learn how to determine the cost of creating an online game using Strix Cloud.

Performance Comparison Using a 4-Player Game

The number of messages sent per second is 5msg (1 message is 62 bytes). The listed number of CCUs and maximum rooms are only guidelines and are not the upper limits.

TYPE 0 TYPE 1 TYPE 2 TYPE 3 TYPE 4
CCU
(Number of Concurrent Users)
100CCU 490CCU 2300CCU 3200CCU 7100CCU
ROOM
(Maximum Number of Rooms)
25ROOMS 122ROOMS 575ROOMS 800ROOMS 1775ROOMS

If you have any questions about Instance Types
feel free to contact us

Start Up

Get Started

  • Create an account

  • Launch a server

  • Start developing games

Get started with Strix Cloud now

For more details on how to develop with Strix Cloud,
check out the documentation page

Tutorial

Tutorial series on how to develop an online game using Strix Cloud

Click here for more details on how to implement STRIX
using the Strix SDKs