About Components

Strix Unity SDK comes with several Unity Components that you can attach to your game object to perform some synchronization tasks. They are all derived from the StrixBehaviour class.

There are five such components, grouped into three functions:

As usual, each of these components has its own set of configuration properties that you can set values on Inspector of Unity Editor. You don’t need to write your own C# script for the purpose of using these components.

See appropriate pages grouped in functionalities for details of these components.