Initialization and Termination of Strix

Strix SDK requires its network layer to be initialized before it can make any connection.

In Strix Unity SDK, however, the user codes don’t need to initialize the Strix network layer explicitly, because such initialization is performed automatically by StrixNetwork class itself.

The StrixNetwork singleton also has a method Destroy to terminate the Strix, and you may call it when the game finished using online features.

Note

You usually don’t need to invoke StrixNetwork.instance.Destroy() explicitly when you terminate the game client program.