Type ID

Type ID is Strix’s internal ID for registering each type of Actor in the game. Strix uses this value to determine what Actor to spawn when replicating.

The Type ID is assigned automatically when a Strix Replicator Component is attached to a Blueprint. Strix maintains a mapping of IDs to Blueprints in both Config/DefaultGameStrixTypes.ini and Intermediate/Config/CoalescedSourceConfigs/Game.ini (For Windows platform only, the CoalescedSourceConfigs folder may be different on other platforms).

You can also check the Type ID on Unreal Editor UI, as a property of the Strix Replicator component on the Details panel of an Actor type. You can’t change it, and there is normally no reason to do so.

StrixReplicator on the Details panel.

Note

The DefaultGameStrixTypes.ini file is automatically updated when you attach Strix Replicator component to a Blueprint on Unreal Editor or when you start editing a Blueprint that Strix Replicator component is attached to. You are not expected to edit the file manually, but if the file is somehow broken, you can recreate it by the following steps:

  1. Remove the broken DefaultGameStrixTypes.ini.

  2. Then, on Unreal Editor, open each Blueprint that StrixReplicator is attached.