Introduction

Welcome to Strix Cloud User’s Guide!

Strix Cloud is a cloud service for online games, providing Strix server features on the cloud.

Strix employs a non-dedicated server architecture. Implementing server functions in an independent way from a particular game, Strix servers have ready-to-use building blocks of online games such as real-time communication, matchmaking, or replication and synchronization of in-game objects, so you can develop online games with no server-side coding.

With Strix Cloud, you can deploy a high performance Strix server and use it from your game just by a few clicks on the Web Console, as well as enjoy awesome scalability by adding as many server instances as you want based on the load.

This guide explains how to use Strix Cloud.

  • First part, “Using Strix Cloud”, describes step-by-step operations when you are using Strix Cloud following the timeline, as well as explaining “Strix Cloud Architecture” briefly. You are expected to scan through them if this is your first time to use Strix Cloud.

  • Next, “Strix Cloud Web Console” and “Applications Dashboard” tells you some details of the pages of Strix Cloud Web Console. They are for your reference when you are actually operating Strix Cloud.

  • Although Strix Cloud provides a complete set of game server functions, it also has mechanics to interact with external servers to implement some advanced features. “Web Interfaces” reveals Strix server’s interfaces for interaction with such external servers.

To develop game clients using Strix, an SDK is provided for each of the game engines. Please refer to “Strix Unity SDK User’s Guide and Strix Unreal SDK User’s Guide for the client development. For those who want to build on-premises Strix servers but using the cloud service, we also provide STRIX ENGINE, a highly customizable and extensible game engine product.

If you have any questions or trouble on Strix, please don’t hesitate to contact us via Strix Support Team.