Rooms in the Game Loop

The following diagram explains the flow of a typical Strix networked game.

Depending on available information and developer/player preference, the game flow may be slightly different. Generally, this will depend on the player being the Room Owner, i.e., the one who controls the creation and deletion of a given room, and whether the player has specific information regarding the Room Server or if they will search the Master Server for this information before the room is connected.

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Some of the following sections explain Strix room functions by describing individual steps appearing on the above diagram.